This is quite possibly the smallest harvester I’ve ever driven. But this little Vistula is so cute that it’s hard not to fall in love with it! Also you can almost feel the wind in your hair as you sit in the open seat, watching the golden straw go by.
The Vistula KZB-3 is a Polish harvester from earlier times manufactured by FMŻ. The mod is made by Deus_Volt and can be found in the official modhub.
The map I am on is the “eastern part of Europe”-inspired Osada, also available in the modhub. It is made by RajotGPLAY.
Doing some harvesting in the picturesque English countryside (although I admit it’s not the best picture for showing that). The map mod Calmsden Farm is made by Oxygendavid and is a very lifelike replica of the real life area in Gloustershire, England. The mod is available in the official modhub.
The harvester used in the picture is a basegame New Holland. And yes, it’s leased, because when starting from scratch the money for such shiny, new things are a bit limited.
Giants have now released the game changing (if you want to, it’s still fully possibly to play without Precision Farming if you want to keep the simpler, traditional way of gameplay) Precision Farming DLC. Just like it’s namesake predecessor for FS19, the Precision Farming DLC is a project co-sponsored by an EU fund and John Deere among others.
Simultaneously the release of the DLC it is patch time again (patch 1.4) and as usual for Farming Simulator 22 it comes with not only bugfixes but also with some new free content. This time it is the new brand Salek as well as a new Claas machine. In total seven new things to play with.
Changelog
Changes & Improvements:
Fixed server browser filter “allowCrossPlay” not being saved
Fixed rare issue when joining password protected servers
Fixed driving direction icons on various vehicles
Fixed combine headers tilted after AI has finished its job
Fixed unowned production points not consuming their inputs over time
Fixed reusing fertilizer effects with smaller working widths
Fixed front hubs on CLAAS Lexion 8900
Fixed slurry effects on Bomech Multi 4XL
Added missing connection hoses to John Deere 1775NT
Fixed AI starting to work while tool is not fully unfolded on Treffler TS 1520
Improved working on uneven terrain with Koeckerling Vector
Improved axle-rim alignment on Steyr 8150
Improved driving behavior of Boeckmann Big Master/Lizard Pickup 1986-combination when trailer is fully loaded
Improved lower distance to ground on levelers to reach the ground in the front with heavy weight attached on the rear hydraulics
Replaced wheels on John Deere XUV and Mahindra Retriever with new BKT tires
New additions:
Added tour page to the in-game menu including the latest instructions
The latest patch to Farming Simulator 22 which brings the version numbering up to 1.3 is now out and in addition to patching it also brings the brands Ploeger and Motorex to the game. Ploeger being a Dutch maker of agricultural machines and Motorex being a Swiss oil brand.
In addition Giants have also taken the opportunity to put their own merchandise into the game – you can now dress your character in Farming Simulator branded clothes.
1.3 Changelog
Bugfixes & Changes:
Fixed AI issues with articulated steering vehicles
Fixed animal screen scrolling input on number of animals
Fixed Animated Map Objects for mod maps
Fixed beehive honey pallet spawning
Fixed crashes that appeared most recently on older console hardware when loading heavy save games or joining MP games with heavy saves
Fixed damage and owner display in vehicle info HUD
Fixed errors due to localization issues in Swedish, Czech, Danish, Canadian French and Norwegian
Fixed grassland rollers on Erlengrat
Fixed input for opening map directly
Fixed issues with beacon lights not matching the light reflections
Fixed issues with pallet forks falling into ground
Fixed issues with vehicles strapped on a train
Fixed license plates after resetting a vehicle
Fixed lost wood when factory storage is full
Fixed map hotspot graphics for various vehicles
Fixed train hotspot display for clients on Elmcreek
Fixed ModHub download progress display not being updated properly
Fixed players being able to open wrapped bales of other farms
Fixed preplaced buildings being deleted when sold
Fixed rare crash and visual issues when cutting trees
Fixed rare problem with silage silo not opening correctly when uncovered
Fixed situations where the game would not save anymore due to not enough memory
Fixed steering axles while trailers attached to the front of the tractor
Fixed unloading of cotton bales from bale loader
Fixed usage of custom mod pallets in productions
Fixed usage of vehicle tool cameras
Fixed various issues with using custom translations in mod maps
Fixed workshop update when vehicles are changed or sold
Improved accessibility of some stations by the semi-helper
Improved AI loading and unloading for various storage silos and hay barn
Improved collision of trees
Increased maximum height for unloading Heizomat HM 8-400 KLC
Map slot count is now calculated correctly
Stone picker helper will now stop when it’s full. It will automatically unload while a trailer is nearby
Various improvements of driving or working behavior
Fixed an issue where animal sounds were distorted while being close to an animal pen while in cabin view
Fixed bales that randomly appeared within the vehicles shop, make sure to load your savegame, then save it, then exit the game and load back into it to get this fixed for good
New additions:
Added colour configurations for Nardi header trailers
Added contract progress notifications
Added feature to sell vehicles and tools when loading a save that would be too heavy to load on older console generations otherwise
Added license plates for traffic cars on Haut-Beyleron & Erlengrat
Added minimum and maximum prices over a year in the fluctuations display
Added PowerDrive transmission to Case IH Magnum 400
Added proper ground alignment for Kuhn GF 8712
Added support for modders who can now define snap positions for cutters, so they snap onto base game cutter trailers
Added Three-Point-Linkage option for Versatile 4 WD
Added wheeled US configuration for CLAAS Lexion 8900
You like to work in the forest? Then Farming Simulator 19’s latest DLC may be something for you. The Rottne DLC available for purchase now contains a number of machines and equipment from the Swedish forestry machine brand Rottne.
The latest DLC for Farming Simulator 19 is now available for purchase. This time it is a pack with equipment of the brand Grimme. Everything a potato farmer may need.
The new free Precision Farming DLC has just been released for Farming Simulator 19. Now, this is a rather interesting thing since it’s something as unique as a project that is partially sponsored by an official EU body – EIT Food – as well as having the support of John Deere.
Basically it is an official mod that changes the way agriculture is handled in the game by introducing a more complex soil and fertilizing simulation. When the Precision Farming mod is active, the fields on the map get different types of soil – loamy sand, sandy loam, loam and silty clay – which all have somewhat different properties. In order to know what type of soil is on a particular field soil samples have to be taken and sent for analysis. When knowing what kind of soil is where, fertilizing can be properly done in a modern and precise fashion.
Instead of simply having to fertilize every field a set number of times, Precision Farming makes it possible to put the accurate and exact amount of fertilizer wherever it is needed. Which in the real world means that no more fertilizer than needed is deposited in the ground, which in turn leads to less environmentally damaginging overuse. A win for everyone.
You can read more about Precision Farming on Giants official site <a href=”https://www.farming-simulator.com/newsArticle.php?lang=en&country=se&news_id=196″>here</a>.
Today is the premiere date for the Alpine Farming Expansion which brings a new offical map and agriculture equipment suitable for farming in mountainous areas.
The map is named Erlengrat and is a concentrate of the German Alps, with grassland valleys, slopes, and serpentine roads. It’s also fully compatible with the Seasons mod from the modhub, so the alpine landscape can be experienced during all seasons. Sadly I don’t think there will be any snow drifts isolating the valleys in winter, but still…
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